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SHOLLY'S TIP SHEETS, CHAPTER VIIIA: Bomp Bomp Party 9/26/07 10:37 PM
The deluxe version of Bomp Bomp adds a few new features that freshen up the game--Police Bomps, gems, and Party Mode. This will be a short supplement to the Bomp Bomp Tip Sheet, and as such, will not repeat the information found there.
This Tip Sheet assumes that you already know how to play classic Bomp Bomp. If you don't, go back one entry and check out Chapter VIII. This Tip Sheet supplement will discuss the new features, their scoring, and how your strategy should change to gain maximum benefit from them.
The Police Bomps are new to the Bomp Bomp world. They come in the same colors as the rest of the Bomps, and stand guard on the 8th row of the board, effectively reducing your play area to 7x10 until they're removed. Police Bomps can only be removed by a Special Match.
When a Police Bomp is removed, a gem of the same color is left behind. This gem forms matches just like a regular Bomp, except that you can't move it. It remins for three turns, or until used in a match. If you successfully use a gem in a match, it will wipe out its entire column. Note that you get three moves to use a gem, regardless of whether those moves make matches or not (unlike Bomb-Bomps, which count down by 2 when your move doesn't make a match).
Removing all ten Police Bomps will trigger Party Mode, which lasts for 20 seconds. During Party Mode, you have the full 10x10 board to work with, and all scores are increased by 10%, so move quickly!
After a certain number of Bomps are removed (I'm thinking 500, but I'm not certain), the game will be stopped momentarily as the line of Police Bomps is re-formed, once again cutting your board back to 7x10.
Let's talk about scoring of the new elements:
Removing a Police Bomp is worth 250 points.
Removing a gem left behind by a Police Bomp is worth 1500 points, so as you'd expect, it's a good idea to try to do so.
And as discussed, all matches made in Party Mode are multiplied by 1.1 (giving a 10% bonus).
Let's talk about how these new features affect your strategy:
During Party Mode and before the Police Bomps return, you should favor Star-Bomb Special Matches over Tri-Star Special Matches, as discussed in Chapter VIII. However, when you have Police Bomps on the screen, you should focus on Tri-Star Special Matches instead, for two reasons. First, the Tri-Star Special Match removes several Police Bomps in the same area at once, whereas the Star-Bomb Special Match usually removes one or two at best. Second, you're better placed to try to make a gem match with the Tri-star move, because there's a much better chance of having the right color Bomps nearby. When you use the Star-Bomb Special Match, it removes all Bomps of that color, which makes it extremely difficult to get two Bomps of that color down to the row where the gem is in time.
Bottom line: In general, when dealing with Police Bomps, work your Star-Bomps down to the bottom row and make Tri-Star Special Matches, which can wipe out half the row of Police Bomps at once if done properly. This gives you many more opportunities to boost your score than the Star-Bomb Special Matches do. But once the Police Bomps are gone, go back to the Star-Bomb strategy.
I hope this helps you get the hang of Bomp Bomp Party. I've broken 100K in BBP--can you? Feel free to leave questions or feedback as you see fit. Take care and good luck!
This Tip Sheet assumes that you already know how to play classic Bomp Bomp. If you don't, go back one entry and check out Chapter VIII. This Tip Sheet supplement will discuss the new features, their scoring, and how your strategy should change to gain maximum benefit from them.
The Police Bomps are new to the Bomp Bomp world. They come in the same colors as the rest of the Bomps, and stand guard on the 8th row of the board, effectively reducing your play area to 7x10 until they're removed. Police Bomps can only be removed by a Special Match.
When a Police Bomp is removed, a gem of the same color is left behind. This gem forms matches just like a regular Bomp, except that you can't move it. It remins for three turns, or until used in a match. If you successfully use a gem in a match, it will wipe out its entire column. Note that you get three moves to use a gem, regardless of whether those moves make matches or not (unlike Bomb-Bomps, which count down by 2 when your move doesn't make a match).
Removing all ten Police Bomps will trigger Party Mode, which lasts for 20 seconds. During Party Mode, you have the full 10x10 board to work with, and all scores are increased by 10%, so move quickly!
After a certain number of Bomps are removed (I'm thinking 500, but I'm not certain), the game will be stopped momentarily as the line of Police Bomps is re-formed, once again cutting your board back to 7x10.
Let's talk about scoring of the new elements:
Removing a Police Bomp is worth 250 points.
Removing a gem left behind by a Police Bomp is worth 1500 points, so as you'd expect, it's a good idea to try to do so.
And as discussed, all matches made in Party Mode are multiplied by 1.1 (giving a 10% bonus).
Let's talk about how these new features affect your strategy:
During Party Mode and before the Police Bomps return, you should favor Star-Bomb Special Matches over Tri-Star Special Matches, as discussed in Chapter VIII. However, when you have Police Bomps on the screen, you should focus on Tri-Star Special Matches instead, for two reasons. First, the Tri-Star Special Match removes several Police Bomps in the same area at once, whereas the Star-Bomb Special Match usually removes one or two at best. Second, you're better placed to try to make a gem match with the Tri-star move, because there's a much better chance of having the right color Bomps nearby. When you use the Star-Bomb Special Match, it removes all Bomps of that color, which makes it extremely difficult to get two Bomps of that color down to the row where the gem is in time.
Bottom line: In general, when dealing with Police Bomps, work your Star-Bomps down to the bottom row and make Tri-Star Special Matches, which can wipe out half the row of Police Bomps at once if done properly. This gives you many more opportunities to boost your score than the Star-Bomb Special Matches do. But once the Police Bomps are gone, go back to the Star-Bomb strategy.
I hope this helps you get the hang of Bomp Bomp Party. I've broken 100K in BBP--can you? Feel free to leave questions or feedback as you see fit. Take care and good luck!
I've seen the Police Bomp turn into a gem & just thought it was pretty effects the game had. Had NO idea you could actually use it in a match! Thanks Sholly!