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The Diploma Guide Archive, Volume II 5/1/08 5:15 PM
And now, for the next 50 pieces of the Diploma Guide Archive:
51. Goldfish Bowl: 1 of 2
TASK: Catch at least four of the same item in a row
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 5 (depending on the boards)
DIFFICULTY: Easy
TIP: When the level starts, quickly scan the board for items of which there are four or more. (NOTE: There may not be any) You may need to clear other objects out of the way before catching the item in question, but be sure to leave yourself enough time to catch your multiples.
52. 5 Card Solitaire: 2 of 2
TASK: Use a Gold card in a Required hand
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: Remember that a better hand can be used as a Required hand if it also fits the requirements. For instance, if "Three of a Kind" is on the list, using the Gold card in a Four (or Five) of a Kind also counts.
53. Model Studio: 2 of 2
TASK: Get 2 perfect poses (choreography)
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Easy
TIP: Just like the other piece for this game, it's all in the timing. The only difference is that you can only get points for this one on Level 3.
54. Jungle Bubble: 2 of 3
TASK: Take out at least 25 bubbles with one shot!
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Easy
TIP: Watch for groups of bubbles that are held up by a string of bubbles of all one color. Build up the group with enough other bubbles, then take out the supporting string.
55. Funny Farm: 1 of 2
TASK: Make three consecutive matches of the same animal
POINTS REQUIRED: 50
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Moderate
TIP: Pick one animal to "collect", and remove any pairs in between tiles of the animal you've chosen. When you have six of the same tile together, pair them all off. Be sure to pay attention to how the tiles shift when you make a match!
56. Goldfish Bowl: 2 of 2
TASK: Catch two cans of caviar
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: Watch for the sturgeon. He doesn't come out on every level, but when he does come out, it will ALWAYS be at the 49 second mark of the round, and he will make five passes across the screen. If your aim is good and you've cleared yourself a shot, you could hit him as many as five times in a round. Especially if you've scored more than one hit, go after the caviar immediately--don't fool around with any other items, because time will be short.
57. Klick, Klack & Roll: 1 of 3
TASK: Clear a level 100%
POINTS REQUIRED: 3
APPROX. MINIMUM GAMES NEEDED: 1 (Yes, really--It took me 3 though)
DIFFICULTY: Easy
TIP: Pay attention to how blocks fall and come together when a group is clicked off, and when they drop through the break in the belt. Be sure not to leave any stragglers (lone unmatched blocks) if possible. Don't forget to use the Column Blast to help clean up any loose blocks, and when you use the Belt Break, use it on the far left, unless you can clear out the blocks on the far left without it.
58. Jungle Bubble: 3 of 3
TASK: Finish with at least 10,000 bonus points (Not sure if this means total or just Shot Bonus)
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 20
DIFFICULTY: Moderate
TIP: Use as few shots as possible. To do this, take your time, shoot slowly and accurately, and always pay attention to what color bubble is coming next. Don't leave yourself with an odd bubble if you can avoid it, as described in my Tip Sheet. And of course, look for opportunities to remove a large group all at once, as in the second Diploma piece.
59. Funny Farm: 2 of 2
TASK: Complete all three levels!
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 12
DIFFICULTY: Moderate
TIP: The only real concern is the final 20 tiles of each level. Make sure you don't leave an interlocking pattern (ABAB, ABCABC, or something like that). If you have four interlocking tiles but you have multiple pairs of one of them left on the board, try to make matches in such a way that you can remove one of the "inside" tiles of the interlock.
60. GoGo 21: 1 of 2
TASK: Make at least two blackjacks in a round
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Child's Play
TIP: This one's easy if you're only concerned about getting the Diploma piece. Just reserve one column for "Aces and Faces" only, at least until you've paired up two of the four Aces.
61. Sudoku Sweep: 1 of 1
TASK: Make six vertical triples
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Easy
TIP: Look at the board as three sections of three columns each. Pick a section to fill with only numbers, and another section to put all the wild tiles in. If you successfully fill in an entire section with numbers, you'll have 9 triples, meaning that getting just three more in the other two sections will give you two points.
62. Klick, Klack & Roll: 2 of 3
TASK: Remove 20 or more blocks with one click
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Moderate
TIP: Pick a target color, preferably one that is already well bunched together. You'll usually have to break the belt to get enough cubes together to get the point.
63. GoGo 21: 2 of 2
TASK: Make a 5 card Charlie (5 cards totalling less than 21)
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 3
DIFFICULTY: Easy
TIP: Reserve one column for all low cards (6 and below). If you go for several (diploma) points in one game, you won't score much.
64. Midas Miner: 1 of 2
TASK: Make a match of 5 gems in a horizontal or vertical row!
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 2
DIFFICULTY: Easy
TIP: I have nothing new to say. This hunt is exactly the same as #15 (first Bejeweled 2 piece).
65. Pyramid: 1 of 3 (regular Pyramid - green button games only)
TASK: Complete a level with at least 10 cards left in the deck
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: ? (Depends on luck of the layup)
DIFFICULTY: Hard
TIP: Just make runs as long as you can, and use your wild card wisely--either to string together a large run, or to clear out a card(s) obstructing a potential long run.
66. Klick, Klack & Roll: 3 of 3
TASK: Remove a group containing at least three radioactive cubes
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Hard
TIP: At the start of each level, look for three or more radioactive cubes of the same color. Click off groups in such a way as to bring them as close together as possible. If the cubes are on opposite sides of the belt, use your Belt Break wisely and line up the cubes carefully.
67. Midas Miner: 2 of 2
TASK: Create a combo of at least four matches
POINTS REQUIRED: 75
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Child's Play
TIP: Make matches near the bottom of the screen. This makes it more likely that gems will come together in matches as they fall.
68. Silver Screen: 1 of 2
TASK: Make it to the light blue blocks
POINTS REQUIRED: 18
APPROX. MINIMUM GAMES NEEDED: 18
DIFFICULTY: Child's Play
TIP: I'm not sure what the trigger is. I think it's number of matches. Just keep at it, and remember that you can invert a cube by double-clicking it, in a pinch.
69. Chain Reaction: 1 of 1
TASK: Collect 10 coins
POINTS REQUIRED: 17
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Child's Play
TIP: A point is awarded for EVERY 10 coins you collect, so 30 coins is worth three points. Try to keep removable groups near the top of the board, so that you can collect coins more quickly when they appear.
70. Pyramid: 2 of 3
TASK: Make a run of at least 13 cards (the description says "longer than 12", and 12 card runs don't count)
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 3, depending on luck of the cards
DIFFICULTY: Hard
TIP: This is exactly the same as Hunt #10, except that you don't need quite as long a run.
71. Silver Screen: 2 of 2
TASK: Activate 10 Fire cubes (called Bombs on the hunt description)
POINTS REQUIRED: 25
APPROX. MINIMUM GAMES NEEDED: 7
DIFFICULTY: Easy
TIP: The Fire cubes start appearing shortly before the light blue cubes. Just double-click on every Fire cube you get. Note that you get a point for EVERY ten cubes you use, so if you get 30 in one game (which is roughly what I get), you'll get three points.
72. Word Link: 1 of 3
TASK: Reach Level 3
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Easy
TIP: It takes 20 words to advance to the next level, so you need to make 40 words to get a point. Just make the first words you find, as length is irrelevant. Don't forget to scramble if you get stuck.
73. Luxor: 1 of 3
TASK: Collect 10 gems in one game
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 20
DIFFICULTY: Easy
TIP: You get a gem for each segment you destroy. If you get all single-track levels, this will be 3 on Levels 1 and 2, and 3 or 4 on Level 3, depending on how efficiently you clear the segments. By "efficiently", I mean this: If you add too many balls to the segments in Level 3, you'll clear the level after 3 segments, but if you don't, the meter won't quite be full, and you'll get a fourth segment. If you're lucky enough to get a double-track level, that should do the trick. Oh, and the entire-segment Lightning Ball tactic I described in my Tip Sheet? It works on ANY level that has an entrance at the top of the screen, if you're quick enough. You can even do it with a Fire Ball as well!
74. Bomp Bomp Party: 1 of 3 (deluxe Bomp Bomp - orange button games only)
TASK: Activate Party Mode
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Easy
TIP: You activate Party Mode by eliminating all the Police Bomps, which you can only do with Special Matches. Move your Star-Bomps down to the row just above the Police Bomps, and make Tri-Star Special Matches to take up to five Police Bomps out at once.
75. Word Link: 2 of 3
TASK: Make a word of 7-10 letters!
POINTS REQUIRED: 5
APPROX. MINIMUM GAMES NEEDED: 1
DIFFICULTY: Moderate
TIP: Look for prefixes and suffixes that you can attach to words, such as RE-, PRE-, -ED, -ER, -ING, etc. Make smaller words to bring the right letters together to form a big word.
76. BB Bathtub: 1 of 1
TASK: Catch four of the same item in a row
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: This is almost exactly the same as Hunt #51, except that you have to watch both above and below the water. There are more "feeder" items in this game than in Goldfish Bowl, so when you see one, hit it repeatedly.
77. Pyramid: 3 of 3
TASK: Collect at least 16 scarabs!
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Extreme!
TIP: To date, this is the only piece I've failed to get on the first try. It's that hard. You have to clear five levels and get a scarab on Level 6, without running out of time. Not much I can say, except to play quickly and carefully...
78. Bomp Bomp Party: 2 of 3
TASK: Remove 15 Police Bomps
POINTS REQUIRED: 17
APPROX. MINIMUM GAMES NEEDED: 17
DIFFICULTY: Moderate
TIP: To get a point, you must make it to Party Mode once, then to the next level (which replenishes the Police Bomps), then take out half of that row. You can quickly take out half a row by lining up three Star-Bomps on one side just above the Police Bomps, starting with the second column from the edge. Repeat on the other side to complete the row.
79. Word Link: 3 of 3
TASK: Use at least five gold tiles
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 12
DIFFICULTY: Moderate
TIP: Make words of five or more letters to trigger gold tiles. Use it as soon as you can. It's as simple as that.
80. Luxor: 2 of 3
TASK: Make a chain of 3 or longer
POINTS REQUIRED: 70
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Easy
TIP: Look for a pattern something like A A B B C C B A, then fire a ball of color C into the group. These are easiest to spot (and set up) in the early levels.
81. Katana Kaunto: 1 of 2
TASK: Complete a level without making any mistakes
POINTS REQUIRED: 40
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Child's Play
TIP: Click slowly (if you don't care too much about winning) and carefully, and beware of "Holes" levels. Note that on Holes and Inverted Holes levels, it will never skip two numbers at once; for instance, if 4 is on the board and 5 is skipped, then 6 WILL be on the board. On Double Holes boards, the holes consist of two numbers in a row appearing only once, and no number is ever skipped entirely. For instance, if there are two 21s and only one 22, then there will be only one 23 and two 24s.
82. Bomp Bomp Party: 3 of 3
TASK: Make 5 vertical gem combos
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 2, if you're as good as Rezzo :D
DIFFICULTY: Hard
TIP: Gather Star-Bomps on the row just above the Police Bomps, and three rows above each Police Bomp that will be removed, place a Bomp of the same color as that Police Bomp, with another Bomp of the same color above it. Then, when you remove the Police Bomps, these Bomps will drop right into position to make a vertical gem combo. If you have two Police Bomps of the same color next to each other and have already removed a Bomp next to them, you can place a matching Bomp next to the ensuing gems horizontally. Finally, if you're lucky enough to get three Police Bomps of the same color in a row, remove them all in one move to automatically pick up three vertical gem combos.
83. Luxor: 3 of 3
TASK: Reach Level 4
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 12
DIFFICULTY: Moderate
TIP: Just play as fast as you can, and be sure to match the colors you shoot.
84. Hex Combo: 1 of 2
TASK: Make the Prince's legs (or more) appear!
POINTS REQUIRED: 5
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Hard
TIP: As the Fool has reported, this requires reaching the yellow level on the first round, and the green on the second. The sooner you recognize combinations that add up to 17, the better off you'll be. 8+9 will do it when you have a bunch of high numbers, but be sure not to forget your shuffle and bats when you get stuck.
85. Katana Kaunto: 2 of 2
TASK: Complete all five levels!
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Child's Play
TIP: This has to be the easiest of all Diploma pieces released up to this point, which is why you only get 5000 jewels for this one, instead of 10,000. If you need help getting this one, you may be in over your head with this Diploma stuff.
86. Pinball King: 1 of 3
TASK: Hit ten ramps in one game
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Hard
TIP: From what I've experienced, it seems easier to hit the ramps when the ball is travelling at full speed, as opposed to stopping it or setting it up and trying to hit it. That's just me though--I still haven't mastered the art of making ramp shots at will.
87. Top Ace: 1 of 2
TASK: Put an Ace at the top of a column
POINTS REQUIRED: 120
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Child's Play
TIP: Always remove as many cards as possible, which will make it easier to get the Aces to the top. See my Tip Sheet for more info on how to do this.
88. Hex Combo: 2 of 2
TASK: Isolate 10 hexes
POINTS REQUIRED: 17
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: Make combinations that cause heated hexes to "stick out" from the rest, then work from them. Note that you'll get a point for every ten hexes you isolate.
89. Pinball King: 2 of 3
TASK: Complete the minigame
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: The Minigame light turns on when you complete a task. In the minigame itself, try to stay near the center as much as possible, and dodge 15 rocks to pick up a point.
90. Cookie Rookie: 1 of 3
TASK: Make a cake
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 6
DIFFICULTY: Easy
TIP: You make cakes by making long unbroken strings of matches. The best way to do this is to use the cookie from the jar in the next match whenever possible, as this gives you a fresh cookie to try to make a match with. Also, concentrate on matching only shapes, and forget about the numbers if you're focusing solely on the Diploma piece (except at the very end of a round, when applicable).
91. Top Ace: 2 of 2
TASK: Put all four Aces up in a level!
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Easy
TIP: There's nothing I can tell you here that isn't in my Tip Sheet for this game. Check out Chapter X.
92. Word Battle: 1 of 2
TASK: Score at least 6000 points
POINTS REQUIRED: 8
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Moderate
TIP: Longer words and words containing gold and silver tiles are worth more points, but if a word is formed by more than one player, the score for that word will be split between the players making it. Therefore, if you can find a fairly common word that scores well but you think your opponents will also find easily, try taking a letter off or using the letters in a different order. This may make a slightly lesser-valued word on the face of it, but it'll pay off if an opponent used the word you originally found.
93. Pinball King: 3 of 3
TASK: Light the Volcano Special!
POINTS REQUIRED: 5
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Moderate
TIP: Light the Volcano Special by completing three tasks. Aim for the flashing red arrows to complete a task. The actual difficulty of getting each point depends on which randomly selected tasks are chosen in each game, and your skill at hitting each of them.
94. Cookie Rookie: 2 of 3
TASK: Make at least three number matches in a level
POINTS REQUIRED: 50
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: You can just click off two of the same number whenever you see them, but it will take you quite a few games to get this piece that way, as you'll run out of moves a lot. To get as many levels in a game as you can, only make "safe" number matches, which is two numbers at a time with cookies of the same shapes (more on that in a bit) or at the very end of a level. By two pairs of matching shapes, I mean something like this: Two 3's and two 6's, for instance, with each number appearing once on a square cookie and once on a red-numbered cookie. This way, you won't get stuck at the end, unless you have stacking problems.
95. Word Battle: 2 of 2
TASK: Make a word of at least six letters
POINTS REQUIRED: 40
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: Either you know your 6+ letter words or you don't. Just remember to look for plurals, prefixes, suffixes, and that both British and American spellings are accepted.
96. Colour Connect: 1 of 2
TASK: Complete a level
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Moderate
TIP: To complete a level, you must connect every tile on the board to two or more corners. I prefer to build a "network" of one color, then hook the other corners up to it.
97. Cookie Rookie: 3 of 3
TASK: Finish a level with at least ten unused cookies
POINTS REQUIRED: 33
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: Do just about the opposite of what I suggested for the first piece; in other words, match the cookies on the board with each other as much as possible, though I still recommend only making number matches when it's safe if you don't want short, low-scoring games.
98. Biggest Loser (Kalorie King): 1 of 3
TASK: Collect five "good" foods in a level
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 4, depending on boards
DIFFICULTY: Easy
TIP: Just dig your way up to the good foods as quickly as you can. You get a point for every five you collect in a level. I managed to collect 15 in a level in one of my games, which was good for 3 points. You have to be fast and a bit lucky to pull that off.
99. Colour Connect: 2 of 2
TASK: Connect at least three colors
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 1 (Technically...Though if you play to win, you'll need about 10)
DIFFICULTY: Easy
TIP: Bring lines of pipe from two colors together so that they meet at a cross or "T" shaped piece, then turn one of the straight pieces the other way to deliberately break the connection before it scores. Once you've done that, connect a third color to this line, then quickly turn back the piece you broke the connection with. If the connection turns silver or gold, it's worth a point.
100. Jungle Rumble: 1 of 2
TASK: Send at least five flowers to your opponents
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Easy
TIP: You earn flowers by popping (big groups) and dropping bubbles. Watch the rock that has flowers on it, and when you have at least five, click them all away. (You have to click once for each flower.) The "flower power" works best when you send them all at once anyway.
51. Goldfish Bowl: 1 of 2
TASK: Catch at least four of the same item in a row
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 5 (depending on the boards)
DIFFICULTY: Easy
TIP: When the level starts, quickly scan the board for items of which there are four or more. (NOTE: There may not be any) You may need to clear other objects out of the way before catching the item in question, but be sure to leave yourself enough time to catch your multiples.
52. 5 Card Solitaire: 2 of 2
TASK: Use a Gold card in a Required hand
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: Remember that a better hand can be used as a Required hand if it also fits the requirements. For instance, if "Three of a Kind" is on the list, using the Gold card in a Four (or Five) of a Kind also counts.
53. Model Studio: 2 of 2
TASK: Get 2 perfect poses (choreography)
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Easy
TIP: Just like the other piece for this game, it's all in the timing. The only difference is that you can only get points for this one on Level 3.
54. Jungle Bubble: 2 of 3
TASK: Take out at least 25 bubbles with one shot!
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Easy
TIP: Watch for groups of bubbles that are held up by a string of bubbles of all one color. Build up the group with enough other bubbles, then take out the supporting string.
55. Funny Farm: 1 of 2
TASK: Make three consecutive matches of the same animal
POINTS REQUIRED: 50
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Moderate
TIP: Pick one animal to "collect", and remove any pairs in between tiles of the animal you've chosen. When you have six of the same tile together, pair them all off. Be sure to pay attention to how the tiles shift when you make a match!
56. Goldfish Bowl: 2 of 2
TASK: Catch two cans of caviar
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: Watch for the sturgeon. He doesn't come out on every level, but when he does come out, it will ALWAYS be at the 49 second mark of the round, and he will make five passes across the screen. If your aim is good and you've cleared yourself a shot, you could hit him as many as five times in a round. Especially if you've scored more than one hit, go after the caviar immediately--don't fool around with any other items, because time will be short.
57. Klick, Klack & Roll: 1 of 3
TASK: Clear a level 100%
POINTS REQUIRED: 3
APPROX. MINIMUM GAMES NEEDED: 1 (Yes, really--It took me 3 though)
DIFFICULTY: Easy
TIP: Pay attention to how blocks fall and come together when a group is clicked off, and when they drop through the break in the belt. Be sure not to leave any stragglers (lone unmatched blocks) if possible. Don't forget to use the Column Blast to help clean up any loose blocks, and when you use the Belt Break, use it on the far left, unless you can clear out the blocks on the far left without it.
58. Jungle Bubble: 3 of 3
TASK: Finish with at least 10,000 bonus points (Not sure if this means total or just Shot Bonus)
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 20
DIFFICULTY: Moderate
TIP: Use as few shots as possible. To do this, take your time, shoot slowly and accurately, and always pay attention to what color bubble is coming next. Don't leave yourself with an odd bubble if you can avoid it, as described in my Tip Sheet. And of course, look for opportunities to remove a large group all at once, as in the second Diploma piece.
59. Funny Farm: 2 of 2
TASK: Complete all three levels!
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 12
DIFFICULTY: Moderate
TIP: The only real concern is the final 20 tiles of each level. Make sure you don't leave an interlocking pattern (ABAB, ABCABC, or something like that). If you have four interlocking tiles but you have multiple pairs of one of them left on the board, try to make matches in such a way that you can remove one of the "inside" tiles of the interlock.
60. GoGo 21: 1 of 2
TASK: Make at least two blackjacks in a round
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Child's Play
TIP: This one's easy if you're only concerned about getting the Diploma piece. Just reserve one column for "Aces and Faces" only, at least until you've paired up two of the four Aces.
61. Sudoku Sweep: 1 of 1
TASK: Make six vertical triples
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Easy
TIP: Look at the board as three sections of three columns each. Pick a section to fill with only numbers, and another section to put all the wild tiles in. If you successfully fill in an entire section with numbers, you'll have 9 triples, meaning that getting just three more in the other two sections will give you two points.
62. Klick, Klack & Roll: 2 of 3
TASK: Remove 20 or more blocks with one click
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Moderate
TIP: Pick a target color, preferably one that is already well bunched together. You'll usually have to break the belt to get enough cubes together to get the point.
63. GoGo 21: 2 of 2
TASK: Make a 5 card Charlie (5 cards totalling less than 21)
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 3
DIFFICULTY: Easy
TIP: Reserve one column for all low cards (6 and below). If you go for several (diploma) points in one game, you won't score much.
64. Midas Miner: 1 of 2
TASK: Make a match of 5 gems in a horizontal or vertical row!
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 2
DIFFICULTY: Easy
TIP: I have nothing new to say. This hunt is exactly the same as #15 (first Bejeweled 2 piece).
65. Pyramid: 1 of 3 (regular Pyramid - green button games only)
TASK: Complete a level with at least 10 cards left in the deck
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: ? (Depends on luck of the layup)
DIFFICULTY: Hard
TIP: Just make runs as long as you can, and use your wild card wisely--either to string together a large run, or to clear out a card(s) obstructing a potential long run.
66. Klick, Klack & Roll: 3 of 3
TASK: Remove a group containing at least three radioactive cubes
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Hard
TIP: At the start of each level, look for three or more radioactive cubes of the same color. Click off groups in such a way as to bring them as close together as possible. If the cubes are on opposite sides of the belt, use your Belt Break wisely and line up the cubes carefully.
67. Midas Miner: 2 of 2
TASK: Create a combo of at least four matches
POINTS REQUIRED: 75
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Child's Play
TIP: Make matches near the bottom of the screen. This makes it more likely that gems will come together in matches as they fall.
68. Silver Screen: 1 of 2
TASK: Make it to the light blue blocks
POINTS REQUIRED: 18
APPROX. MINIMUM GAMES NEEDED: 18
DIFFICULTY: Child's Play
TIP: I'm not sure what the trigger is. I think it's number of matches. Just keep at it, and remember that you can invert a cube by double-clicking it, in a pinch.
69. Chain Reaction: 1 of 1
TASK: Collect 10 coins
POINTS REQUIRED: 17
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Child's Play
TIP: A point is awarded for EVERY 10 coins you collect, so 30 coins is worth three points. Try to keep removable groups near the top of the board, so that you can collect coins more quickly when they appear.
70. Pyramid: 2 of 3
TASK: Make a run of at least 13 cards (the description says "longer than 12", and 12 card runs don't count)
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 3, depending on luck of the cards
DIFFICULTY: Hard
TIP: This is exactly the same as Hunt #10, except that you don't need quite as long a run.
71. Silver Screen: 2 of 2
TASK: Activate 10 Fire cubes (called Bombs on the hunt description)
POINTS REQUIRED: 25
APPROX. MINIMUM GAMES NEEDED: 7
DIFFICULTY: Easy
TIP: The Fire cubes start appearing shortly before the light blue cubes. Just double-click on every Fire cube you get. Note that you get a point for EVERY ten cubes you use, so if you get 30 in one game (which is roughly what I get), you'll get three points.
72. Word Link: 1 of 3
TASK: Reach Level 3
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Easy
TIP: It takes 20 words to advance to the next level, so you need to make 40 words to get a point. Just make the first words you find, as length is irrelevant. Don't forget to scramble if you get stuck.
73. Luxor: 1 of 3
TASK: Collect 10 gems in one game
POINTS REQUIRED: 20
APPROX. MINIMUM GAMES NEEDED: 20
DIFFICULTY: Easy
TIP: You get a gem for each segment you destroy. If you get all single-track levels, this will be 3 on Levels 1 and 2, and 3 or 4 on Level 3, depending on how efficiently you clear the segments. By "efficiently", I mean this: If you add too many balls to the segments in Level 3, you'll clear the level after 3 segments, but if you don't, the meter won't quite be full, and you'll get a fourth segment. If you're lucky enough to get a double-track level, that should do the trick. Oh, and the entire-segment Lightning Ball tactic I described in my Tip Sheet? It works on ANY level that has an entrance at the top of the screen, if you're quick enough. You can even do it with a Fire Ball as well!
74. Bomp Bomp Party: 1 of 3 (deluxe Bomp Bomp - orange button games only)
TASK: Activate Party Mode
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Easy
TIP: You activate Party Mode by eliminating all the Police Bomps, which you can only do with Special Matches. Move your Star-Bomps down to the row just above the Police Bomps, and make Tri-Star Special Matches to take up to five Police Bomps out at once.
75. Word Link: 2 of 3
TASK: Make a word of 7-10 letters!
POINTS REQUIRED: 5
APPROX. MINIMUM GAMES NEEDED: 1
DIFFICULTY: Moderate
TIP: Look for prefixes and suffixes that you can attach to words, such as RE-, PRE-, -ED, -ER, -ING, etc. Make smaller words to bring the right letters together to form a big word.
76. BB Bathtub: 1 of 1
TASK: Catch four of the same item in a row
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: This is almost exactly the same as Hunt #51, except that you have to watch both above and below the water. There are more "feeder" items in this game than in Goldfish Bowl, so when you see one, hit it repeatedly.
77. Pyramid: 3 of 3
TASK: Collect at least 16 scarabs!
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Extreme!
TIP: To date, this is the only piece I've failed to get on the first try. It's that hard. You have to clear five levels and get a scarab on Level 6, without running out of time. Not much I can say, except to play quickly and carefully...
78. Bomp Bomp Party: 2 of 3
TASK: Remove 15 Police Bomps
POINTS REQUIRED: 17
APPROX. MINIMUM GAMES NEEDED: 17
DIFFICULTY: Moderate
TIP: To get a point, you must make it to Party Mode once, then to the next level (which replenishes the Police Bomps), then take out half of that row. You can quickly take out half a row by lining up three Star-Bomps on one side just above the Police Bomps, starting with the second column from the edge. Repeat on the other side to complete the row.
79. Word Link: 3 of 3
TASK: Use at least five gold tiles
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 12
DIFFICULTY: Moderate
TIP: Make words of five or more letters to trigger gold tiles. Use it as soon as you can. It's as simple as that.
80. Luxor: 2 of 3
TASK: Make a chain of 3 or longer
POINTS REQUIRED: 70
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Easy
TIP: Look for a pattern something like A A B B C C B A, then fire a ball of color C into the group. These are easiest to spot (and set up) in the early levels.
81. Katana Kaunto: 1 of 2
TASK: Complete a level without making any mistakes
POINTS REQUIRED: 40
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Child's Play
TIP: Click slowly (if you don't care too much about winning) and carefully, and beware of "Holes" levels. Note that on Holes and Inverted Holes levels, it will never skip two numbers at once; for instance, if 4 is on the board and 5 is skipped, then 6 WILL be on the board. On Double Holes boards, the holes consist of two numbers in a row appearing only once, and no number is ever skipped entirely. For instance, if there are two 21s and only one 22, then there will be only one 23 and two 24s.
82. Bomp Bomp Party: 3 of 3
TASK: Make 5 vertical gem combos
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 2, if you're as good as Rezzo :D
DIFFICULTY: Hard
TIP: Gather Star-Bomps on the row just above the Police Bomps, and three rows above each Police Bomp that will be removed, place a Bomp of the same color as that Police Bomp, with another Bomp of the same color above it. Then, when you remove the Police Bomps, these Bomps will drop right into position to make a vertical gem combo. If you have two Police Bomps of the same color next to each other and have already removed a Bomp next to them, you can place a matching Bomp next to the ensuing gems horizontally. Finally, if you're lucky enough to get three Police Bomps of the same color in a row, remove them all in one move to automatically pick up three vertical gem combos.
83. Luxor: 3 of 3
TASK: Reach Level 4
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 12
DIFFICULTY: Moderate
TIP: Just play as fast as you can, and be sure to match the colors you shoot.
84. Hex Combo: 1 of 2
TASK: Make the Prince's legs (or more) appear!
POINTS REQUIRED: 5
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Hard
TIP: As the Fool has reported, this requires reaching the yellow level on the first round, and the green on the second. The sooner you recognize combinations that add up to 17, the better off you'll be. 8+9 will do it when you have a bunch of high numbers, but be sure not to forget your shuffle and bats when you get stuck.
85. Katana Kaunto: 2 of 2
TASK: Complete all five levels!
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Child's Play
TIP: This has to be the easiest of all Diploma pieces released up to this point, which is why you only get 5000 jewels for this one, instead of 10,000. If you need help getting this one, you may be in over your head with this Diploma stuff.
86. Pinball King: 1 of 3
TASK: Hit ten ramps in one game
POINTS REQUIRED: 10
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Hard
TIP: From what I've experienced, it seems easier to hit the ramps when the ball is travelling at full speed, as opposed to stopping it or setting it up and trying to hit it. That's just me though--I still haven't mastered the art of making ramp shots at will.
87. Top Ace: 1 of 2
TASK: Put an Ace at the top of a column
POINTS REQUIRED: 120
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Child's Play
TIP: Always remove as many cards as possible, which will make it easier to get the Aces to the top. See my Tip Sheet for more info on how to do this.
88. Hex Combo: 2 of 2
TASK: Isolate 10 hexes
POINTS REQUIRED: 17
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: Make combinations that cause heated hexes to "stick out" from the rest, then work from them. Note that you'll get a point for every ten hexes you isolate.
89. Pinball King: 2 of 3
TASK: Complete the minigame
POINTS REQUIRED: 12
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: The Minigame light turns on when you complete a task. In the minigame itself, try to stay near the center as much as possible, and dodge 15 rocks to pick up a point.
90. Cookie Rookie: 1 of 3
TASK: Make a cake
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 6
DIFFICULTY: Easy
TIP: You make cakes by making long unbroken strings of matches. The best way to do this is to use the cookie from the jar in the next match whenever possible, as this gives you a fresh cookie to try to make a match with. Also, concentrate on matching only shapes, and forget about the numbers if you're focusing solely on the Diploma piece (except at the very end of a round, when applicable).
91. Top Ace: 2 of 2
TASK: Put all four Aces up in a level!
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Easy
TIP: There's nothing I can tell you here that isn't in my Tip Sheet for this game. Check out Chapter X.
92. Word Battle: 1 of 2
TASK: Score at least 6000 points
POINTS REQUIRED: 8
APPROX. MINIMUM GAMES NEEDED: 8
DIFFICULTY: Moderate
TIP: Longer words and words containing gold and silver tiles are worth more points, but if a word is formed by more than one player, the score for that word will be split between the players making it. Therefore, if you can find a fairly common word that scores well but you think your opponents will also find easily, try taking a letter off or using the letters in a different order. This may make a slightly lesser-valued word on the face of it, but it'll pay off if an opponent used the word you originally found.
93. Pinball King: 3 of 3
TASK: Light the Volcano Special!
POINTS REQUIRED: 5
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Moderate
TIP: Light the Volcano Special by completing three tasks. Aim for the flashing red arrows to complete a task. The actual difficulty of getting each point depends on which randomly selected tasks are chosen in each game, and your skill at hitting each of them.
94. Cookie Rookie: 2 of 3
TASK: Make at least three number matches in a level
POINTS REQUIRED: 50
APPROX. MINIMUM GAMES NEEDED: 5
DIFFICULTY: Easy
TIP: You can just click off two of the same number whenever you see them, but it will take you quite a few games to get this piece that way, as you'll run out of moves a lot. To get as many levels in a game as you can, only make "safe" number matches, which is two numbers at a time with cookies of the same shapes (more on that in a bit) or at the very end of a level. By two pairs of matching shapes, I mean something like this: Two 3's and two 6's, for instance, with each number appearing once on a square cookie and once on a red-numbered cookie. This way, you won't get stuck at the end, unless you have stacking problems.
95. Word Battle: 2 of 2
TASK: Make a word of at least six letters
POINTS REQUIRED: 40
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: Either you know your 6+ letter words or you don't. Just remember to look for plurals, prefixes, suffixes, and that both British and American spellings are accepted.
96. Colour Connect: 1 of 2
TASK: Complete a level
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 10
DIFFICULTY: Moderate
TIP: To complete a level, you must connect every tile on the board to two or more corners. I prefer to build a "network" of one color, then hook the other corners up to it.
97. Cookie Rookie: 3 of 3
TASK: Finish a level with at least ten unused cookies
POINTS REQUIRED: 33
APPROX. MINIMUM GAMES NEEDED: 4
DIFFICULTY: Moderate
TIP: Do just about the opposite of what I suggested for the first piece; in other words, match the cookies on the board with each other as much as possible, though I still recommend only making number matches when it's safe if you don't want short, low-scoring games.
98. Biggest Loser (Kalorie King): 1 of 3
TASK: Collect five "good" foods in a level
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 4, depending on boards
DIFFICULTY: Easy
TIP: Just dig your way up to the good foods as quickly as you can. You get a point for every five you collect in a level. I managed to collect 15 in a level in one of my games, which was good for 3 points. You have to be fast and a bit lucky to pull that off.
99. Colour Connect: 2 of 2
TASK: Connect at least three colors
POINTS REQUIRED: 30
APPROX. MINIMUM GAMES NEEDED: 1 (Technically...Though if you play to win, you'll need about 10)
DIFFICULTY: Easy
TIP: Bring lines of pipe from two colors together so that they meet at a cross or "T" shaped piece, then turn one of the straight pieces the other way to deliberately break the connection before it scores. Once you've done that, connect a third color to this line, then quickly turn back the piece you broke the connection with. If the connection turns silver or gold, it's worth a point.
100. Jungle Rumble: 1 of 2
TASK: Send at least five flowers to your opponents
POINTS REQUIRED: 15
APPROX. MINIMUM GAMES NEEDED: 15
DIFFICULTY: Easy
TIP: You earn flowers by popping (big groups) and dropping bubbles. Watch the rock that has flowers on it, and when you have at least five, click them all away. (You have to click once for each flower.) The "flower power" works best when you send them all at once anyway.
I was adviced to stop by your profile to gather some tips for BompBomp-Party diploma. Maybe I finally get it now...thanks to you blog. I´m trying to get the vertical gems..."sigh". Have a great evening. Wishes from Sweden.